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Coordinate system in Simulation Environment Print E-mail
Written by Raúl Arrabales Moreno   
Wednesday, 12 September 2007

What coordinate system is used in Microsoft Robotics Studio Simulation Environment?

 MSRS Visual Simulation Environment uses the right handed coordinate system. In a right handed coordinate system a rotation about a directed axis is called positive if it causes a right handed screw to advance in the positive direction of the axis.

In the virtual three dimensional world we have three axes. If your robot is located at position (x=0, y=0, z=0) in the world, then:

Image

The positive X represents the right of the robot, and the negative X coordinates represent the left of the robot. For instance, to place a ball to the right of the robot, we would use something like (x=1, y=0, z=0).

Image

The positive Y represents the top of the robot, and the negative Y coordinates represent the bottom of the robot. For instance, in order to not to have the former ball embedded in the ground, we should elevate its position a little bit, using something like (x=1, y=0.5, z=0).

Image

The positive Z represents the rear of the robot, and the negative Z coordinates represent the front of the robot. For instance, if we want now to move the ball to the front of the robot so it can "see" it better, we would use something like (x=1, y=0, z=-3).

 


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 1 Relative position of camera
Written by This e-mail address is being protected from spam bots, you need JavaScript enabled to view it website, on 12-09-2007 15:51
Please, not that the former definitions of left, right, top, bottom, front, and rear are assuming that the relative position of the camera is in positive Z axis (rear of the robot) looking at the negative Z axis (front).

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